
Open a stream between camps and troops start marching. Every soldier who marches is one that camp no longer has. Push too hard and you're thin everywhere else. Hold too tight and you never take ground.
Deciding when to push, where to hold, and what to leave undefended is the whole game.


Rivers split your lines. Forests hide a camp until you're already past it. Open ground favours whoever got there first. Every map is hand-painted, top-down, and built to change how a front can be held.
Officers brief you between operations. Win enough, hold enough, and the game starts trusting you with more — new orders, new pressure, new ways to lose it all.