What we collect, and what we don't
Last updated 16 August 2026
Low Light Games is a small studio. We do not run accounts, we do not run servers for our games, and no data about you ever reaches us. The games we sell on Steam are bought outright and carry nothing at all. Our free mobile games carry ads, which is what pays for them — and an ad network is somebody else's code doing somebody else's collecting. What it does, and what we ask your permission for, is set out below, per title.
By title
What the game collects
Nothing that identifies you, and nothing that reaches us. Stream Wars has no account, no login and no profile on any server. We operate no server for the game and receive no data from it. Your campaign progress, rank, saved battles and purchase status are written to your own device and stay there. Deleting the app deletes them.
Advertising
The free version shows occasional full-screen ads between battles, served by Google AdMob. Those ads may be personalised — picked using a profile of your interests, built partly from what you do in other apps — where you have agreed to it, or where local law does not require us to ask. Buying the full game switches the ads off entirely, and the ad code stops running.
What the ad partners do
To choose, deliver, cap and measure those ads, Google and the ad partners it works with may store and read identifiers and other data on your device; use your IP address, which indicates an approximate location; build and use a profile of your interests, combining what happens here with data from other apps and sites; record how you interacted with an ad and with the parts of the game around it; collect crash and performance diagnostics from the ad code itself; and check for fraud and invalid traffic. Google's own account of it is here. That is the whole of what we ask permission for, and we ask for it in that capacity only — to show ads in this game. None of it reaches us. We never receive, store or see any of the data described above.
Who the partners are
Google's standard ad partner list, which runs to a couple of hundred companies and changes as Google adds and removes them. We do not pick them individually. The consent form shows the current number and links to the full list by name, so you can read it before you decide.
Consent, where it is required
In the EEA, the UK and other regions with equivalent rules, the game presents Google's consent form the first time it launches, before any ad code starts. Declining is offered as plainly as agreeing, and means ads are non-personalised or do not appear at all. The game plays exactly the same either way, and nothing in it is locked behind agreeing.
Legitimate interest
Declining stops the processing that runs on your consent, but not quite everything. Some vendors rely instead on a legal basis called legitimate interest, which under the current rules cannot be used to personalise ads — it covers measurement, basic ad selection, market research and product development. You have the right to object to it, and that control is a separate one: open Manage options in the same consent form and object there, rather than using the decline button.
Changing your mind
The consent form appears once, so the game keeps a way back to it: Privacy Options, in the Options menu, re-opens the same form so you can withdraw consent, grant it, or object to legitimate interest later. It appears only where consent was collected in the first place, so you will not see it if the form never came. Withdrawing is meant to be as easy as agreeing was.
Across other apps
This differs by platform. On iOS the game never asks for App Tracking Transparency permission, so the advertising identifier is never available to it and ads here cannot be tied to you across other companies' apps. Its privacy manifest declares that to Apple. On Android there is no such prompt: where personalised ads are permitted, the advertising ID can be used to build the profile described above across apps. You can reset or delete that ID in Android's settings, under Google → Ads.
Purchases
The one in-app purchase is handled entirely by the App Store or Google Play. We never see your card, your billing address or your store account. The store tells the game only whether the product has been bought, and the game records that answer on your device so it survives a relaunch offline.
Children
Stream Wars is not directed at children under 13, and we do not knowingly collect personal information from them. If you believe a child has provided personal information through an ad shown in the game, contact us and we will help you raise it with Google.
Your choices
Buying the full game ends all of it — no ads, and the ad code does not run. Where the consent form appears, declining is a choice it offers directly, and Privacy Options in the Options menu brings the form back whenever you want it. On Android you can reset or delete your advertising ID, or turn off ad personalisation, in the system settings under Google → Ads. On iOS there is nothing to switch off, because the game never asks for tracking permission in the first place. Because we hold no personal data about you, there is nothing for us to export or erase on request — requests about ad data are Google's to answer, and we will point you to the right place if you ask.
This website
lowlightgames.com serves pages for the studio and its games. There are no accounts. The server keeps ordinary access logs, which include IP addresses, for security and diagnostics. Typefaces are loaded from Google Fonts, so requesting a page also sends a request to Google's servers.
The Stream Wars waitlist is run through MailerLite. Joining it stores the email you give us so we can send early-access notices. Marketing updates are separate: they only go out if you tick that box on the form.
Cookies
Necessary cookies keep the site working. Optional cookies — analytics and advertising together — stay off until you accept them. Rejecting them does not change what you can read or play here.
Optional cookies, when accepted, are loaded through Google Tag Manager. They may include Google Analytics, Meta, and TikTok, used to understand how the site is found and used. Necessary cookies are not part of that choice.
Changing your mind
The banner asks once. Manage cookie preferences in the footer brings it back, on any page, if you want to accept or reject later.
Contact
Questions about any of this go to support@lowlightgames.com. If this policy changes, the date at the top changes with it.